The corporate marketers gathered yesterday at the Westin Hotel in Waltham, Massachusetts represented the biggest names in technology.
IBM…Motorola…Monster…Nuance, these executive-level communicators came to share the best practices, lessons learned and insight gleaned from devising programs that generate millions of dollars in revenue for their respective companies.
The panel discussion was organized by BtoB Magazine as part of the publication’s NetMarketing breakfast series. More than 100 attendees jockeyed for the best seats in the room as the lights dimmed and the PowerPoint decks fired up.
Nuance’s Lynne Esparo explained she is in a constant struggle with the Dragon. This is her company’s popular consumer product which often commands a majority of mindshare with Nuance’s key audiences. Yet, Nuance derives a fair share of its sales from other speech recognition products and technologies to enterprise and government customers.
“We are reinventing our dot com to better communicate our full array of offerings,” Esparo explained, referring to Nuance’s corporate Web site.
She offered a number of tips learned from this massive Web overhaul:
--Reflect a corporate personality
--Stick to concise copy
--Categorize content by user needs, rather than how you sell
--Guide visitors to social media in context based on the types of solutions that interest them
--Incorporate customer success stories whenever possible
Similarly, Belinda Hudman of Motorola is also plagued at times by brand confusion brought on by a more recognized set of consumer products. Hudman’s charge is to help identify sales opportunities for Motorola’s government, enterprise and telecom businesses, which collectively account for 60 percent of the company’s global revenue.
Hudman talked the audience through the array of communications tactics Motorola employs in what she referred to as her “interactive tool kit.”
Perhaps most innovative is the company’s construction of trade show specific micro-sites that feature content aggregated from multiple sources and social media channels. This approach creates a lead-oriented program that is well aligned with Motorola’s goals for attending the conference.
(Note: Strategic Communications Group (Strategic) has employed a similar approach in its own marketing. Here is one example: What’s New at Satellite 2010.)
From his presentation it was apparent that IBM’s Drew Clarke is all about mission-focus. For him, that means more rapidly identifying quality sales leads for the company’s Cognos business line.
“If you can improve your sales funnel from acceptable to best in class, you’ll realize a 7X return on revenue,” he explained.
(Photo: IBM's Drew Clarke speaks with Eric Glazer of Cambridge Healthtech Associates)
Clarke shared with the audience the four types of nurture programs Cognos runs with the help of tools like Eloqua and Salesforce:
--Multi-touch programs
--Follow-up campaigns to live events
--Ongoing communications tactics
--Reactive follow-up to prospect response
While Clarke’s best practices focused on the numbers, Monster’s Janet Swaysland reminded the event attendees that effective marketing is also dependent upon relationship building. (Disclosure: Monster is a Strategic client.)
“People trust people more than they trust companies,” she said.
Swaysland shared some guidance on how Monster crafts more intimate connections with its core audiences:
--Monitor the conversation in social networks to determine the customers’ agenda. Too often, she explained, companies focus solely on their messaging.
(Photo: Monster's Janet Swaysland answers a question from an attendee.)
--Prioritize audiences based on their influence, recognizing that when it comes to making a buy decision not everyone is equal.
--Engage in the conversation with content that adds value and builds a relationship through personalized interaction.
(Photo: After the event, moderator Chris Hosford of BtoB Magazine chats with Forrester's Tracy Sullivan.)
Thursday, April 15, 2010
A Tale of Four Marketers
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Marc Hausman
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8:58 AM
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Labels: business-to-business marketing, Cognos, IBM, Monster, Motorola, Nuance, social media marketing
Monday, August 3, 2009
Virtual Worlds Get Down to Business
About two years ago I took a maiden stroll in Second Life.
I signed on, created an avatar and spent several unfulfilling afternoons visiting a mix of islands. Most lacked much in the way of traffic and there was limited interaction among the residents I did happen upon. I haven’t logged on since.
While I understand the appeal of virtual worlds to gamers who test their mettle against distant competitors, these environments have fallen way short when it comes to business relevance.
Granted, some progressive companies like IBM have used virtual worlds for work teams to collaborate. However, my impression is most virtual residents are a curious mix of techie geeks, experimenters and, even, the lonely and desperate. They are not the sort who offers much in the way of value to Strategic Communications Group’s (Strategic) clients.
It may be time though to take a fresh look at the potential business ROI of virtual worlds. For starters, if you believe the numbers, the virtual population continues to swell. (Image source: Open Knowledge and the Public Interest)
Consultancy K Zero recently reported that membership in virtual worlds jumped by 39 percent during Q2 2009 to nearly 580 million. Second Life now boasts 750,000 unique monthly visitors while World of Wars’ subscriber base tops 12 million.
Even the kid-set has jumped into the virtual fray. Habbo sports 135 million registered users, Neopets has 54 million and Club Penguin weighs in at 28 million – most under the age of 15. Consider these online teens (and pre-teens) will be entering the work force in as little as five years.
In addition, industry groups have now formed to help translate the residential traffic in virtual worlds into measurable ROI.
The National Defense University’s Information Resources Management College has played a lead role organizing the Federal Consortium for Virtual Worlds. With a mission to share best practices, this group includes members from all levels of government, academia and corporate enterprise. It’s most recent virtual event attracted more than 500 participants.
And finally, tools have been introduced to help organizations tap into virtual worlds in a customizable fashion, comparably to how Ning enables social network creation.
OpenSimulator is one such offering. This software application allows a user to build a virtual world on the hard drive of a computer and then connect it to compatible virtual environments, such as Second Life.
Last week I sat with a client who explained she has allocated budget in their new fiscal year for a series of events in virtual worlds to communicate with customers and prospects. OK...looks like I need to dust off my avatar and give Second Life another whirl.
Posted by
Marc Hausman
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8:37 AM
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Labels: Club Penguin, Habbo, IBM, Neopets, Second Life, virtual worlds
